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BidLore — Privacy Policy

Version: 1.0

Effective date:

Language versions: Polish (the original) and English (a translation). The game is offered in 22 languages; this policy does not exist in the game's other 20 languages.

Territory: the 25 countries of the European Economic Area covered by the game's first release on Google Play: Austria, Belgium, Bulgaria, Croatia, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, the Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Spain and Sweden.

BidLore is a free single-player mobile game for Android, distributed on Google Play (application identifier: pl.vertias.bidlore). This policy explains what data the game handles, what the advertising software built into the game does, and what choices you have.

1. In short

TopicSummaryDetails
Data typesGame data kept only on your device (save, settings, a local diagnostics file). Data collected by Google's advertising software (Google Mobile Ads and Google's consent tool UMP): IP address, interactions with the app and ads, diagnostic information, device and account identifiers (advertising ID, app set ID), technical data about the app and the device and error reports sent by Google's advertising plugin (for example the app's name and version, the device model, the system version), and your consent choices (stored on the device by Google's consent tool and read by Google's advertising software). If you write to us or share feedback or diagnostics with us: your contact address, your message and whatever you attached.Sections 3, 5, 10, 12
PurposeRunning the game and keeping your progress. Showing ads (the game's only source of revenue), ad measurement and analytics by Google, fraud prevention. Answering your messages and fixing problems.Sections 3, 5, 10, 12
Third parties and what is sharedGoogle (AdMob) and its advertising technology partners receive the data collected by Google's software. For the fact that Google's software collects that data in the game and sends it to Google we are responsible as the game's publisher; after that Google processes it under its own rules. We do not send them your save, your diagnostics file or your game results. We run no server of our own and keep no database of players. If you write to us, your message is handled by our mail provider — Gmail (a Google service); when we use an assistant based on artificial intelligence on it, it may also reach Hostinger or OpenAI (section 10).Sections 2, 5, 6, 10
Retention and deletionLocal data stays on your device until you delete it or uninstall the game. Google keeps its data according to Google's own policy. How the data is protected is described in section 20.Sections 10, 11, 20
How you are told about changesA new version and date at the public address of this policy; a link to it in the game. The game itself shows no notice of a change.Section 18
Your rightsAccess, correction, deletion, restriction, portability, objection, withdrawal of consent, complaint to a supervisory authority. We answer a request within one month at the latest.Sections 15, 16

2. Who is responsible for your data

The publisher of BidLore and the controller of personal data for the purposes described in this policy is:

In this policy "we" means the controller named above.

It was our decision to build Google's advertising software into the game. We are responsible for that decision: for the fact that this software collects data in the game and sends it to Google, for telling you about it in this policy, and for making sure that the consent the law requires is asked for by Google's form (section 6). Google describes itself as an independent controller of the data it receives: what Google and its advertising partners do with the data afterwards they decide on their own (see section 5.5). You can send a request about this data to us or to Google (section 15).

3. What the game stores on your device and why

Everything below is stored locally, on your device, in storage set aside for the game. The game does not upload it to us.

Other apps that you granted storage access (on older Android versions, 9–10) or a computer connected by cable may be able to read the save file and the diagnostics file.

WhatWhat it containsWhy
Save file (business.json and a backup copy)Your game state only: cash in the game, stock, reputation, licences, the Dealer Journal (collection, knowledge, records), progress.So you can continue your game.
Local diagnostics file (analytics.jsonl)One line per event: event name, local time, a random session tag created anew each time the game starts, app version, file format version, this build's configuration flags (country status and whether purchases and ads are switched on in it), and gameplay details of the event (for example run number, prices and limits in in-game cash, tool used, session length, whether an ad was offered and, if not, why). No name, no device or advertising identifier, no hidden truth about the objects in the game. The file is trimmed to the newest 20,000 lines each time the game starts.So that you can, if you choose, share diagnostic information with us when reporting a problem. The game itself never uploads this file.
PreferencesLanguage (the one you pick from the game's list; until you pick one, the game follows your device's language setting and stores no language), haptics, sound, a few small flags (for example that a hint was already shown), ad pacing: the time of the last ad and the run number, and the tester code you typed in the feedback form, if any (kept until you empty that field and then share feedback; emptying the field alone does not erase the stored code).To remember your settings, to limit how often ads are shown, and so you do not have to retype the tester code.
Copy of the "Dealer Showcase" pictureOne copy of the picture in the game's cache, overwritten each time you share.To hand the picture to the system share sheet (section 12).
Consent informationYour advertising consent choices, stored by Google's consent software in the standard format (keys starting with IABTCF_).So the consent form does not have to be shown again each time and so that Google's advertising software can read your choice.

The game does not ask for your name, e-mail address, phone number, date of birth or location. It has no account and no login.

4. What never happens

5. Advertising (Google AdMob)

The game is free and is financed only by advertising. Ads are delivered by Google AdMob. We use one advertising network and no mediation.

5.1 Software used

ComponentVersion
Google Mobile Ads SDK for Android (play-services-ads, standard SDK)25.4.0
Google Mobile Ads Unity Plugin11.5.0
Google User Messaging Platform (UMP) SDK — the consent form4.0.0

5.2 When ads appear

These are the rules for when an ad is displayed. Data can reach Google earlier than that — see section 5.3.

5.3 What Google's software collects

According to Google's own disclosure, the Google Mobile Ads SDK automatically collects and shares:

According to Google, this data is encrypted in transit.

To have an ad ready, once the introductory first run is over the game asks Google for an ad in advance: on the home screen (HOME), when a run begins, and again when you close the privacy options form opened from Settings (section 6.3) — each time only if the consent check allows it; it can allow this after a refusal of personalisation as well (section 6.2). The ad request goes to Google at those moments — with at least your IP address and, according to Google's disclosure, also the other data listed above — even if no ad is shown later. Google's advertising software itself may be started earlier, with no ad requested at that moment: when the game starts, if the answer stored from your previous session allows it — and, where Google's consent software reports that no consent form is required where you are, already at the very first start of the game, during the introductory first run.

Technical and error reports sent by Google's plugin. Besides the data above, the Google Mobile Ads plugin for the Unity engine (the layer between the game and Google's SDK) sends its own reports to Google (pagead2.googlesyndication.com), in batches roughly every two minutes. We know this from the log of a test device and from the plugin's code (version 11.5.0); we did not capture the network traffic itself. It starts when Google's advertising software is started — that is, only once the consent check allows ad requests, but whichever answer you gave to the consent form, so also after a refusal of personalisation. The plugin has no documented switch to turn it off, and the game does not turn it off:

The consent software (UMP SDK) contacts Google when the game starts and you are online, to check whether a consent form is required where you are. If that check did not succeed — for example because there was no connection when the game started — it is repeated each time you are on the home screen after the introductory first run, until it succeeds. This contact involves at least your IP address.

5.4 Purposes

According to Google, the data is collected and shared for advertising, analytics and fraud prevention.

On our side, the purpose is to show ads in the game so that the game can remain free.

5.5 Who receives the data

How Google uses this data is explained by Google on its own page:

Google's page: How Google uses information from sites or apps that use our services.

Google's privacy policy is on the page Google Privacy Policy.

We do not sell your data. We do not send Google or its partners your save, your diagnostics file or your game results.

6. Consent and your choices

6.1 The consent form

Where the law requires consent, the game shows a consent form provided by Google (Google UMP). The form is requested only from the home screen (HOME), once the introductory first run is over — never before that; if it cannot be loaded, or arrives after you have left the home screen, the game asks for it again the next time you are there.

The language of the form is chosen by Google's tool from the language of your device, not from the language set in the game; the form and the game can therefore be in different languages.

Whether a form is required where you are is reported to the game by Google's consent software. Where it reports that no form is required, the game shows none, Settings has no "Ad privacy" row (section 6.3), and the game requests ads without asking.

In the form you can:

6.2 What your choice means

6.3 Changing your choice later

You can change or withdraw your choice at any time:

Settings > Ad privacy

Tapping this row (it reads "Ad privacy — CHANGE CHOICE") opens Google's privacy options form again. The row is shown when Google's consent software reports that privacy options apply where you are.

Withdrawing consent does not affect processing that took place before the withdrawal.

7. Advertising ID

The Android advertising ID is an identifier provided by Android that you control. You can reset it or delete it in your device's system settings — usually in the part of the settings that deals with privacy and ads, or in the Google settings (the exact path and names differ between devices and Android versions). Look for the option to reset or delete the advertising ID.

8. Legal bases

ProcessingLegal basis
Save and settings kept only on your deviceStoring them on the device is necessary to provide the game you asked for, so we do not ask for consent. We do not receive this data, so we do not process it ourselves.
Local diagnostics fileIt stays on the device and is kept for troubleshooting; unless you share it, we do not receive it and do not process it ourselves. If you send it to us, the basis is our legitimate interest in fixing the problem you reported (Article 6(1)(f) GDPR). The game has no off switch for this file today — after deletion it starts a new one.
Ad-pacing values (time of the last ad, run number)Used to limit how often ads are shown; they stay on the device and we do not receive them.
Storing information on your device or reading it for advertising (for example the advertising ID)Your consent (Article 6(1)(a) GDPR and your country's rules on storing information on a device and reading it).
Personalised advertisingYour consent (Article 6(1)(a) GDPR).
Basic ad delivery, measurement and fraud prevention by Google and its partnersYour consent (Article 6(1)(a) GDPR) or, where a partner declares it, that partner's legitimate interest (Article 6(1)(f) GDPR) as shown in the consent form — you can object there.
Technical processing of data by Google's advertising software that does not depend on personalisation (the ad request, the plugin's technical and error reports — sections 5.3 and 6.2)It takes place after a refusal of personalisation as well, so it does not rest on your consent to personalisation. For the fact that this data is collected in the game and sent to Google we are responsible as the game's publisher (section 2); after that Google processes it as an independent controller, under its own rules (section 5.5).
Storing your consent choiceNecessary to remember and respect the choice you made. Google's consent tool stores it on your device; we do not receive it.
Answering messages you send to us (complaints, feedback, questions)Our legitimate interest in answering the person who writes to us and dealing with their matter (Article 6(1)(f) GDPR). On the same basis we use an assistant based on artificial intelligence when doing so (section 10). You can ask us how we weighed that interest, and you can object (section 15).
Answering requests about your rights over your personal data (section 15)A legal obligation (Article 6(1)(c) GDPR).

Providing data is not a legal or contractual requirement. If you do not consent to advertising-related processing, the only consequence for you is that ads may be limited or absent. This does not mean that nothing reaches Google after a refusal — see section 6.2.

9. Transfers outside the European Economic Area

Google is an international group and may process data outside the European Economic Area, including in the United States. For the United States the European Commission has adopted an adequacy decision — Implementing Decision (EU) 2023/1795 of 10 July 2023 on the EU–U.S. Data Privacy Framework; according to Google, Google LLC is certified under that framework. For other transfers Google, by its own account, relies on the Commission's adequacy decisions for other countries or on standard contractual clauses. Google describes these mechanisms, and how to obtain a copy of the clauses, on its page Legal frameworks for data transfers. The same applies to our mailbox, which is handled by Gmail (section 10).

If you write to us and we use an assistant based on artificial intelligence on your message (section 10), its content may reach OpenAI. According to the terms for users in the European Economic Area, the service is provided by OpenAI Ireland Ltd. OpenAI describes any onward transfers, including to the United States, in its privacy policy. The Commission decision named above applies to organisations certified under the EU–U.S. Data Privacy Framework; the current list is maintained by the U.S. Department of Commerce at dataprivacyframework.gov.

We ourselves do not transfer your game data anywhere, because we do not receive it.

10. How long data is kept and how to delete it

Data on your device

Data held by Google

Messages you send to us

11. Android backup

Android has its own backup feature. If backup is switched on for your device, Android may copy the game's data (save, preferences — including your consent choices and the ad-pacing values — and the diagnostics file) to your own Google account, under Google's terms, and restore it when the game is reinstalled. This is controlled by you in the Android system settings, not by the game. We have no access to such backups.

You can delete such a copy in the Android backup settings or in your Google account.

12. Sharing from the game

The game can open the Android share sheet in three situations, and only when you tap the corresponding button:

What the shared content contains:

You choose the app and the recipient. The game does not pre-fill any recipient — it sets only the subject and the content. The game does not send anything by itself. What happens to the shared content afterwards depends on the app and recipient you chose.

If you send feedback or diagnostics to us, we use it only to answer you and to improve the game.

13. Permissions

The game declares the following permissions:

The game's own code adds only the vibration permission; the others come from the game engine, Android's support libraries and Google's software. The game asks for none of them while it runs, so there is no permission prompt.

14. Children

The age from which you can give this consent on your own is set by each country. As far as we could establish on 8 October 2026 from national laws and the pages of the national data protection authorities, it is:

AgeCountries
13Belgium, Estonia, Finland, Latvia, Norway, Portugal, Sweden
14Austria, Bulgaria, Italy, Lithuania, Spain
15Czechia, Denmark, France, Greece
16Croatia, Germany, Hungary, Ireland, Luxembourg, the Netherlands, Poland, Romania, Slovakia

A country can change this age; the law of your country decides.

15. Your rights

If the General Data Protection Regulation (GDPR) applies to you, you have the right to:

How to use these rights

16. Complaint to the supervisory authority

You can lodge a complaint with a data protection authority. We are established in Poland, where that authority is:

Prezes Urzędu Ochrony Danych Osobowych (UODO), ul. Stanisława Moniuszki 1A, 00-014 Warszawa — website uodo.gov.pl.

If you live in another country of the European Economic Area, you can also contact the authority of your country. The authorities of all countries of the European Economic Area, with their addresses, are listed by the European Data Protection Board on the page Our members.

17. Automated decisions

We do not make decisions about you that are based solely on automated processing and that have legal or similarly significant effects. Which ad is shown is decided by Google's systems; if you consented to personalised ads, this may involve profiling by Google and its partners as described in their documents.

18. Changes to this policy

We may update this policy, for example when the advertising software, the law or the game changes.

19. Contact

20. Data security